
Simulation / Game
Orbital Mechanics
A realistic orbital mechanics game with clean 1960s mission-control vector graphics, Apollo-inspired cockpit telemetry, maneuver planning, and physically grounded spacecraft behavior.
Current Shape
- Clean CRT-ready vector rendering without fake scanline or bloom effects.
- Apollo-style telemetry, DSKY command panel, and simplified navball instruments.
- MechJeb-style maneuver node editor with prograde, normal, radial, TIG, AP/PE placement, predicted orbit, and burn timing.
- Real bright-star catalog rendering and Earth coastlines/grid for spatial reference.
Build Log
Use Finite Plain-line Maneuver Burns
Replaced instant maneuver execution with finite SPS burns, removed the remaining shader-style atmosphere helper, and slowed attitude inputs for cleaner CRT line motion.
Trigger Auto Burns At Ignition Time
Changed auto-burn execution to trigger at ignition time, centering planned burns around the maneuver node.
Arm Future Maneuver Burns
Made future maneuver burns arm and count down instead of instantly jumping the spacecraft to the node.
Maneuver Alignment Guidance
Added burn-vector alignment guidance, ignition timing, and pointing error readouts so planned nodes connect directly to spacecraft attitude.
Direct Maneuver Node Placement
Added click-to-place maneuver nodes on the orbit line, scene markers, map connectors, and a maneuver cue on the navball.
Intuitive Maneuver Node Editor
Added a MechJeb-style maneuver editor with prograde, normal, radial, TIG, AP/PE placement, predicted orbit, and burn timing.
Maneuver Planning And Flight Display Controls
Added the first maneuver planning pass with flight display controls, predicted orbit telemetry, and burn execution.
Roadmap For Clean CRT Display Target
Updated the roadmap around a clean CRT display target and Apollo mission-control visual direction.